Resilience can be a touchy subject. There are those that hate it, and those that welcome it with open arms. It is thee stat that separates random battleground rookies from the pros. It is what defines PVP gear. Yesterday, a change was announced that has many people thinking they may see light at the end of the tunnel… Here it is…
* Colossus Smash now ignores 50% of a hostile player’s armor (PvP), but continues to ignore 100% of a non-player character’s armor (PvE).
You see, players call for this very change often, they want Blizzard to make it so that spells/abilities that affect PVE have different effects in PVP. Certainly, the knee jerk reaction to this is that would be great because they can be balanced separately, something that would be a welcome change since very often there are pvp changes that affect pve and vice versa. So along with that argument, the theory is then they could remove resilience as well. This “solution” to balance was addressed in the most recent Dev Q&A.
More on this after the break.
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