Community Gripe: Daily Heroics

A popular topic on the forums lately has been the concept of daily valor point heroic runs turning into weekly caps instead. So rather than have the opportunity to run a heroic once a day for 70 points, instead have the opportunity to run 7 heroics throughout the course of the week for a total of 490 valor points. Interesting, for sure. Well, looks like Blizzard may be doing just that… According to the following information was found on the latest version of the PTR:

Originally Posted by MMO-Champion

* LFD_RANDOM_REWARD_EXPLANATION1 = “The first seven random dungeons of this tier that you complete each week will earn you:”;

/Golf Clap for those guys… and their efforts in Data-Mining. So after the break we’ll take a look at how this can impact things, and why this made me go “ah ha! there is a bigger picture!”

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What Blizzard was thinking: Resilience

Resilience can be a touchy subject. There are those that hate it, and those that welcome it with open arms. It is thee stat that separates random battleground rookies from the pros. It is what defines PVP gear. Yesterday, a change was announced that has many people thinking they may see light at the end of the tunnel… Here it is…

Warriors
* Colossus Smash now ignores 50% of a hostile player’s armor (PvP), but continues to ignore 100% of a non-player character’s armor (PvE).

You see, players call for this very change often, they want Blizzard to make it so that spells/abilities that affect PVE have different effects in PVP. Certainly, the knee jerk reaction to this is that would be great because they can be balanced separately, something that would be a welcome change since very often there are pvp changes that affect pve and vice versa. So along with that argument, the theory is then they could remove resilience as well. This “solution” to balance was addressed in the most recent Dev Q&A.

More on this after the break.
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